|
| ||||
|---|---|---|---|---|---|
| 2010-03-21 | Posted By: Frank Bignone Editor for iPhone Just release our iPhone editors and make it available to our team. Go to the files, and download the DopEditor.exe file. |
||||
| 2010-02-19 | Posted By: Frank Bignone Arcade controls A new release has been put on the website which allows all team members to test the current physics control. This release is based on old arcade code I did few years ago; and include also the different planes of Dog of Prey. You can find it here: http://gforge.indieserver.com/gf/download/frsrelease/107/37/DoPDev.exe Download, install it and then exchange on the QC&Test blogs for your feeling about those controls. |
||||
| 2010-02-15 | Posted By: Frank Bignone iPhone simulator In order to allow all the team to test the game with mobile display limit, I'm currently coding an iPhone simulator based on current game engine. You can have an overview here: http://www.youtube.com/watch?v=6DI6cFZ-NVs and it should be available end of this month with the first demonstration build. |
||||
| 2010-02-07 | Posted By: Frank Bignone Repository open Repository for Dog of Prey is now opened and will be populated with previous arts, and soon with a developer demonstration which you can use to test your models inside it. |
||||



